Evolution

Design without a designer

How It Works

🟢 Food

Green dots are food. Creatures must eat to gain energy. Food respawns randomly.

🔵 Creatures

Colored circles are creatures with two traits: speed and efficiency. Size = speed (smaller = faster, larger = slower). Color = efficiency (blue = efficient/cool, red = inefficient/running hot).

💀 Death

Creatures die when energy hits zero OR when they reach max lifespan. Faster creatures burn more energy. Eating food restores energy.

🥚 Reproduction

When a creature has enough energy (>150), it reproduces. Offspring inherit parent's traits with small random changes — that's mutation.

🧬 Mutation

Each offspring's speed and efficiency can randomly shift slightly from parent's values. Higher mutation rate = more variation = faster evolution (but also more failed experiments).

📈 Selection

No one chooses who survives. Creatures that find food and reproduce pass on their traits. Over time, the population shifts toward traits that work in this environment.

The World

Generation
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Population
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Births
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Deaths
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Avg Speed
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Avg Efficiency
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Trait Distribution Over Time

Watch how average traits shift as selection favors what works

Nobody Designed This

The creatures that survive aren't "designed" to be fast or efficient. They simply are fast or efficient — because their ancestors happened to have those traits, survived longer, and reproduced more.

This is the core insight of evolution: apparent design emerges from variation + selection + time. No designer required.

The same principle applies beyond biology — to ideas, cultures, technologies, markets. Things that "fit" their environment persist. Things that don't, fade away.

What are we selecting for when we train AI systems? What might emerge that we didn't intend?